Destine project moves towards the second result

  • Destine’s partners have already started work on the second output of the project: creation of a set of innovative activities, tools and educational diversity tolerant methods adapted to a virtual classroom curriculum and the e-platform.
  • Destine partners will have to complete four tasks to finalise this second outcome in order to achieve the final result: design and implementation of a peer learning activity.

It has been almost a year since the seven Destine partners started cooperating on this project, which is part of the Erasmus+ programme, aiming to increase the attractiveness of VET trough the innovation ensuring the inclusion and diversity in all fields of education, youth and sport.  At the halfway point of the project, the seven partners have already obtained the first of the project’s results, thanks to which they have been able to find out about the innovative techniques and methods that could be used in the e-classroom environment that helps to  meet the needs identified in the different academic contexts presented by each partner country

Under the leadership of the Future in Perspective Limited (FIPl), the remaining six partners will cooperate to create a set of innovative activities tools, and educational diversity tolerant methods adapted to a virtual classroom curriculum and the e-platform. An objective that they would try to get through the development of four task.

The first task consists in the development of the high-quality OERs predesigned, related to diverse and tolerant virtual learning, taking into account   the principles and values of the Destine project: adaptability, clearance, interactivity, relevance, flexibility and accessibility and clustering.

After completing the first task, Destine partners would work together to prepare the learning materials for the e-classroom curriculum for VET teachers, trainers or educators, the other actors in VET education. Once the content has been described and specified, they will move on to the third task, which is closely linked to the fourth: design and launch the e-platform containing all the material created in order to proceed to the final step: design and implement MOOCs for teachers, trainers and educators

An ambitious output with which the Erasmus+ 2021-2027 programme aims to cover two of its main pillars: the adaptation of the digital world to all educational environments with the values of inclusion and diversity as its flagship.


In a context marked by recent technological changes, shifts in global economic power, accelerating urbanization and demographic changes, coupled with the importance of digital as recently highlighted by the COVID-19 pandemic; the DESTINE project, funded by the Erasmus + programme, responds to the challenge of addressing the issues of inclusion, diversity and tolerance in the online and distance learning environment. Specifically, the project aims to develop and improve the skills and competences of teachers, trainers and mentors in the field of inclusion and diversity as applied to e-learning.


Erasmus+ 2021-2027 is the European Union’s renewed programme in the fields of education and training, youth and sport, offering opportunities for all people and in all education sectors (School Education, Professional Training, Higher Education and Adult Education). This new Erasmus+ is more international, more inclusive, more digital and greener, supporting digital transformation, inclusion and diversity, as well as the environment and the fight against climate change. With a budget of more than €28 billion, it will fund learning-related mobility and cross-border cooperation projects for 10 million people of all ages and from all backgrounds.

“This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.”

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