- The European Skills agenda finances the Erasmus+ program in which DESTINE project is framed
- DESTINE project supports skills enhancement through the development of an inclusive and tolerant e- environment learning platform for VET, some of the actions the agenda register
Vocational Education Training, abbreviated as VET, is defined by the glossary of Eurostat as the training in skills and teaching of knowledge related to a specific trade, occupation or vocation in which the student or employee wishes to participate. To sum up, VET education consists of transferring academic knowledge into practice to develop high skills.
The objective of DESTINE project is to achieve a tolerant and diversity e-environment through three stages: a social analysis of the VET gaps, the creation of tools that adapt to the requirements previously discovered, and the design and implementation of a Peer learning activity. A target very similar to that pursued by the European skills agenda, which pretends to achieve the investment in professional education and upskilling at the same time that, to attract the right skills to our continent that help companies and strengthen Europe’s growth.”
European Year of Skills
2023, the European Year of Skills, is situated at the halfway point in the development of the European Skills Agenda. A key year, in which all the member countries will contribute to advance and achieve the main objective of the Agenda.
The European Skills Agenda consist of a five-year plan to help individuals and business to develop and improve skills by strengthening sustainable competitiveness, ensuring social fairness and building resilience to react to the crisis based on the lessons learnt during the COVID-19 pandemic. A roadmap similar to the one pursued by the Destine project and planned to be developed by 2025.
In order to enforce the competitiveness of the European workforce, the European Skills Agenda pretend to achieve this target by developing 12 actions organised around four building blocks:
- A call to join forces in a collective action
- Actions to ensure that people have the right skills for jobs such as proposals for a Council, Recommendations on VET or increasing STEM graduates and fostering entrepreneurial and transversal skills
- Tools and initiatives to support people in their lifelong learning pathways
- A framework to unlock investment skills Improving the enabling framework to unlock Member States’ and private cooperation
To achieve its objectives, the European Skills Agenda use funds from the Recovery Plan for Europe with which it subsidises various programs such as European Social Fund Plus (ESF+), with €61,5 million , Digital EU with a budget of €500.000 or Erasmus +, with a total disbursement of €16,2 billion in which DESTINE project is framed.
Over a period of five years, the agenda aims to achieve the objectives of projects such as DESTINE project. The pandemic and the forced transition to the digital world, where technology has become an extension of our bodies, have highlighted the gaps in the education of young Europeans and the need to adapt to the new world around us.
In a context marked by recent technological changes, shifts in global economic power, accelerating urbanization and demographic changes, coupled with the importance of digital as recently highlighted by the COVID-19 pandemic; DESTINE project, funded by the Erasmus + program, responds to the challenge of addressing the issues of inclusion, diversity and tolerance in the online and distance learning environment. Specifically, the project aims to develop and improve the skills and competencies of teachers, trainers and mentors in the field of inclusion and diversity as applied to e-learning.
About ERASMUS +
Erasmus+ 2021-2027 is the European Union’s renewed program in the fields of education and training, youth and sport, offering opportunities for all people and in all education sectors (School Education, Professional Training, Higher Education and Adult Education). This new Erasmus+ is more international, more inclusive, more digital and greener, supporting digital transformation, inclusion and diversity, as well as the environment and the fight against climate change. With a budget of more than €28 billion, it will fund learning-related mobility and cross-border cooperation projects for 10 million people of all ages and from all backgrounds. “This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.”